Mobile App Development for
Mid-Market Enterprises

One codebase, both stores, no compromise on feel. We build cross-platform apps in React Native and Flutter that behave like native software — offline-first data, real push infrastructure, biometric auth — and we own the parts teams underestimate: store review, staged rollouts, crash triage and the release pipeline that turns a fix into a shipped build the same week.

The problem

Most apps are deleted within a week

Rarely because of the feature list. They get removed because the app stalls on a bad connection, notifications are noise, or a crash on one popular handset never got diagnosed. The build is the easy part; staying on the home screen is the work.

Offline-firstby default

Fix shippedthe same week

Crashes triaged,not ignored

Works offline.Ships weekly.

Retention

is decided in the first session

A slow first load or a signup that fails on mobile data costs you the user before they have seen anything worth staying for.

Connectivity

is not a solved problem

Apps built against office wifi behave badly on a train. Offline handling has to be designed in, not patched on after the reviews arrive.

Our fix

own the release pipeline too

Store submission, staged rollouts and crash triage are part of the engagement, so a bad build is caught and replaced in days.

HOW WE DO

Cross-Platform Apps

One React Native or Flutter codebase for both stores, dropping to Swift or Kotlin only where a platform behaviour genuinely needs it, so you aren't funding two teams building the same product.

Native UI / UX

Interfaces that follow each platform's own conventions rather than a web layout in a shell, with touch targets, gestures and screen-reader support tested on real handsets.

Push & In-app Messaging

Push built on APNs and FCM with delivery you can verify, segmented so notifications carry something worth opening instead of becoming the reason the app gets muted.

Device APIs & Integrations

Camera, location, Bluetooth and biometric auth wired up with the permission prompts asked for at the moment they make sense, and a working path for users who decline.

App Store Delivery

Automated builds, signing and staged rollouts to the App Store and Play Store, with privacy manifests and permission justifications prepared before the first submission.

Analytics & A/B Testing

Event tracking, crash reporting and experiments instrumented from the first release, so retention and drop-off are things you can see rather than infer from store reviews.

What changes

Outcomes we hold ourselves to

Every engagement starts by agreeing which of these numbers we're moving, and how we'll measure it. Ranges below reflect what our mobile engagements have delivered — your starting point determines where you land.

One codebase

both app stores

React Native or Flutter with platform-specific behaviour where it matters, so you're not funding two teams building the same product.

< 2s

to interactive on mid-range devices

Measured on the handsets your users actually own, not on the newest flagship on a desk in the office.

Works offline

then syncs cleanly

Local-first data with conflict handling, so a dropped connection pauses the app rather than losing the user's work.

Days, not weeks

from fix to shipped build

A release pipeline with staged rollout, so a regression reaches a fraction of users and is replaced quickly.

How we work

Three ways to start

The right shape depends on whether you're validating an idea, building a committed product, or running one that's already live. Moving between them is normal.

Scoped build

For a defined product with agreed scope, through to both stores.

  • Design, build and test on real devices, not just simulators
  • Store submission and review handled, including the rejections
  • Full handover — code, pipeline, signing keys and documentation

Timeline

12–20 weeks, fixed scope

Best for

A committed first release

Trust & compliance

Built to survive an audit

A mobile app carries your data onto devices you don't control, and both stores review what you ship. Both constraints are designed for from the first sprint.

Aligned to

GDPR
OWASP MASVS
App Store Guidelines
WCAG 2.2

Data minimised on device

Only what the app genuinely needs is stored locally, in platform secure storage, with credentials in the keychain rather than in preferences.

Store requirements met first time

Privacy manifests, permission justifications and data-use disclosures prepared as part of the build, which is what avoids review rejections.

Mobile-specific security testing

Testing against OWASP MASVS — certificate handling, local storage, reverse-engineering exposure — rather than treating the app as a thin web client.

You hold the keys

Store accounts, signing certificates and provisioning stay in your organisation's name, so you can ship without us if you need to.

Cross-platform for the large majority of business apps: one codebase, both stores, and the performance difference is imperceptible for typical workloads. Native earns its place when you're doing heavy real-time graphics, deep hardware integration, or need a platform feature the day it launches. We'll tell you which case you're in during the strategy review rather than defaulting to whichever we'd prefer to build.

Usually a few days for Apple, faster for Google, but the real variable is whether you get rejected. Common causes — missing privacy disclosures, unclear permission justifications, incomplete review notes — are avoidable, and we prepare for them during the build. First submissions attract more scrutiny than updates, so we plan a buffer rather than promising a launch date we don't control.

You do, in your organisation's name, with us added as collaborators. That includes the signing certificates. It matters more than it sounds — apps published under an agency account are genuinely painful to move later, and it means you can ship without depending on us.

Something usually needs attention — a deprecated API, a permission model change, a visual regression. If you're on a retainer we handle it as part of the cadence and typically before the public release, since betas are available months ahead. If not, it's the most common reason a working app stops working a year later.

Normally yes, through whatever APIs you already have. Where those APIs were designed for a web client they sometimes need adjusting for mobile — chattier endpoints drain batteries and behave badly on poor connections — so we'll flag that early rather than working around it in the app.

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